GENERAL RULES AND INFORMATION
that PaintballToGo fields no longer considers a barrel
plug adequate. All barrels must be blocked with a barrel wrap***
Eliminated players must go back to a designated dead zone. We have
continuous reinsertion, so you just need to touch your dead zone and you
can come back in.
The playing field will be clearly marked for all players. Marker tape. Twine,
rope, etc… this boundary must be visible to players.
Each team will have a neutral starting area where their players can start. This
is to make sure they get a clean start and not get hit instantly. The captains
use this area to secure props and do their own paperwork etc. messages on
missions will go to this base. Enemy players are not allowed in this area.
There will be no camping in the dead zones. This means only dead players are
allowed in this area. Players caught hiding here and shooting players from this
area will be ejected out of the game.
4. Players that
are re-inserting must have their barrel cover on and be walking together going
to the re-insertion point “neutral headquarters”.
Boundaries set up to keep players out for their own safety, around thorns etc.
must be in yellow or orange. If there is a trouble spot on the field let the
players and refs know.
will be given “on average” every hour. There will be 2 types of
missions. Primary and secondary. Primary missions will take up to 1 hour to
complete. Secondary missions will only take half an hour. The mission clock
starts after the Captain reads the mission given to him by mission ref. Primary
missions will be predetermined. Secondary missions will be radioed or hand
delivered by a mission ref.
Captains will also be handed a mission statement. This statement is what
the general and his team are expected to do on their own. These are the primary
missions that they will carry out on their own.
All primary missions will have a flagpole. You must raise your team’s flag and
hold that area until the specified time is over.
will be out on the field. A tag saying what they are marks these. If marked red
this means only red players may touch it. If marked blue, only blue players may
touch it. If marked with red and blue both teams may use it. Players are not
allowed to touch, hide or move enemy’s props. They may however trap the area
or set up ambushes around the item.
If you find a prop you must bring it back to your captains headquarters. This
will insure your team gets the points for it.
No fireworks allowed unless the field and event organizer approves it. This
includes smoke grenades as well.
and other forms of communication.
On FRS radios, fields and referees will always be on channel 1. Players are not
allowed to use the channel unless it is an emergency.
2. No jamming of the radio frequencies. If
players are caught doing this they will be ejected from the game.
3. Players may snoop on the enemies
channels but do not interfere with them.
4. The captains will be given the
frequencies they can use. Each captain will be issued a secret channel directly
to the event organizer. This channel will be used to send classified info back
to the generals.
PaintballToGo Rules and notes
most important rule on this field is “NEVER TAKE YOUR GOGGLES OFF IN ANY
GOGGLE REQUIRED AREA.” Not
for any reason! Not for a lost
contact. Not for a paint covered lens.
Not for fogging. Not
even if you’re not playing. Not
for any reason! If a paintball
hits you in the eye, your eye will be gone!
You will go through life blind!
Once marked, do not remove your goggles! If you remove your goggles in a goggle required area,
you will be asked to go home.
second most important rule is ALWAYS have your barrel wrap in place when you
leave the field of play and the target range.
You will be asked to go home if you violate this rule!
This means that if your marker needs repairs that require the barrel
and/or barrel wrap to be off the marker you must go to the target range
unless you are in the field of play. There
are not exceptions to this rule.
not disconnect tanks from your marker without looking. Watch the pin valve
to make sure it is not disengaging from the tank. All players with rental markers must let the field staff
remove the air tanks.
player and spectator must have a current waiver. Players under the age of 18 must have a parental signed
waiver. Players must be at
least 10 years old.
you are out of shape or get too hot, pace yourself. Take up a defensive position and rest.
The action will come to you. The
game can be more physically demanding than you are used to.
If you have any heart conditions or other ailments, you should have
your physician’s OK to play.
you have a temper, please leave it at home.
You may not contact or grab a person in an aggressive manner. No
unsportsmanlike conduct, arguments, threats, racial or personal derogatories,
abusive or foul language, taunting of another player, provoking or obscene
gestures, or verbal aggression is allowed.
alcohol or drugs allowed on the premises.
camping is available to pre-registered players both Friday and Saturday
night. There will be designated
areas for fires. Firewood will
will be available. There will
be a FREE cookout Friday night from 5-6:30 p.m.
paint only. If caught using
different paint you will be asked to leave.
will not be tolerated. Referees
will be watching for cheaters. If
you suspect someone of cheating inform a referee.
If you are caught cheating multiple times you will be ejected from
hopper covers will distinguish team members of opposing teams.
Removing or switching colors will be considered as cheating.
provided ID tags must be worn at all times. If you lose your tag, you must purchase another at a
cost of $25.
velocity for day games shall not exceed 280 fps. Maximum velocity for night games shall not exceed 250
fps. All players must
chronograph under referee supervision on the beginning of each play day and
before the night game. Referees
will also spot check during play. Players
will be expected to use the chronograph themselves as well to check the
velocity of their marker throughout the day.
are eliminated in the following situations: a referee calls the player
eliminated, the player calls himself “out” or “hit”, the player is
marked with a paintball on his person or equipment, the player moves beyond
the boundary line, player is marked by even one speck from a grenade.
We do count barrel taps as an elimination for the Pirate Game.
talking to other players once you have been marked or eliminated.
a player is 15 feet or less away from you, you must give them the option to
surrender before you shoot. However,
they do not have to surrender. Be prepared to shoot.
If you surrender say “hit” or “out.”
elimination players must insert a barrel wrap as soon as possible, raise
their marker in the air and walk to the dead zone to await reinsertion.
will be continuous, just touch your dead zone and you can come back into the
checks are allowed but do not abuse them.
If a referee is not available a team member may perform the paint
check. Players are neutral
during a paint check. The
player in question may not continue playing during a paint check.
decisions are final. No
exceptions. If you have a
problem with a call, do not argue with the referee. Report any grievances to the field owner, Joe Schnelten.
All equipment is subject to inspection by the Paintballtogo staff.
We have the right to disallow the use of any equipment.
Sixty Eight caliber markers are allowed.
Semi-auto mode only. Response
triggers are allowed at this time; though use may be restricted if continued
overshooting occurs. Unaltered,
ASTM approved goggles only. Barrel wraps are required.
CO2 and HPA tanks must meet DOT hydrostat requirements.
Test dates must be current: 3
years from date unless otherwise noted. Test
date must be visible, remove any sticker or covers before getting filled.
Any grenades, land mines, mortars, ect… must be approved by our staff
before its use. There will be
grenades available for day games at our shop that meet the standards.