***Please note that PaintballToGo fields no longer considers a barrel plug adequate. All barrels must be blocked with a barrel wrap***
rules: eliminations and surrender
Referees will be wearing YELLOW.
Camera people will be wearing ORANGE
In order to prevent confusion players cannot wear Yellow or Orange.
A player hit on the head and torso area, either on the front or back, is
2. Players hit on the gun; arms, legs and gear are considered wounded. They are not allowed to move or shoot their markers. They can only yell for a medic. They will have approximately 1 minute for a medic to reach them. Once a medic has reached them the medic must apply a bandage on the injured player. Once this is done the player may resume playing. If no medic shows within that time the player is eliminated.
3. Players that are wounded are still targets. They may be shot while they are yelling for a medic. Wounded players may surrender but this is up to them.
4. To acquire surrender, you must ask the enemy to “surrender”. They can either reply “yes I surrender” or react by turning and shooting you. Be advised barrel tags do not work in this series and if you attempt this do not get mad if the enemy turns on you and shoots you.
5. Eliminated players are not allowed to tell other players information pertaining to the game. This means no talking to players or using radios.
1. The medic bag they are issued and a medic armband identify medics. When you hear a player yell for “medic” the medic has one minute to get to that player and bandage them. Bandages will be hole punches in the players chrony card. Hole punchers will be supplied at the beginning of the game and further medical supplies will be issued later on. Players can only resume "play" and shoot, once the bandage is “applied" Medics are not immune to hits. Only a medic can heal another medic. Medics may not switch jobs unless the two parties tell the event organizer, Due to prize drawing information at the end of the series.
2. Eliminated players must go back to a designated dead zone.
1. Each team will have a neutral starting area where their players can start. This is to make sure they get a clean start and not get hit instantly. The generals use this area to secure props and do their own paperwork etc. messages on missions will go to this base. This area will be marked with a 100-foot perimeter. Enemy players are not allowed in this area.
2. There will be no camping in the dead zones. This means only dead players are allowed in this area. Players caught hiding here and shooting players from this area will be ejected out of the game.
3. Dead zones will be determined at each event so these will vary per game. Players that are re-inserting must have their barrel cover on and be walking together going to the re-insertion point “neutral headquarters”.
4. Players need to yield to tanks if you are on a road. Roads are for tank and vehicle transport so get out of their way ASAP.
5. Boundaries set up to keep players out for their own safety, around thorns etc. must be in yellow or orange. If there is a trouble spot on the field let the players and refs know.
1. Missions will be given “on average” every half hour. There will be 2 types of missions. Primary and secondary. Primary missions will take up to 1 hour to complete. Secondary missions will only take half an hour. The mission clock starts after the general reads the mission given to him by mission ref. Primary missions will always be chosen by the generals at the beginning of the hour and called in by a field phone. Secondary missions will be radioed or hand delivered by a mission ref.
2. Generals will also be handed a mission statement. This statement is what the general and his team are expected to do on their own. These are the primary missions that they will carry out on their own.
3. All primary missions will have a flagpole. You must raise your team’s flag and hold that area until the specified time is over.
1. Props will be out on the field. A tag saying what they are marks these. If marked red this means only red players may touch it. If marked blue, only blue players may touch it. If marked with red and blue both teams may use it. Players are not allowed to touch, hide or move enemy’s props. They may however trap the area or set up ambushes around the item.
2. If you find a prop you must bring it back to your generals headquarters. This will insure your team gets the points for it.
3. No fireworks allowed unless the field and event organizer approves it. This includes smoke grenades as well.
and other forms of communication.
On FRS radios, fields and referees will always be on channel 1. Players are not
allowed to use the channel unless it is an emergency.
2. No jamming of the radio frequencies. If players are caught doing this they will be ejected from the game.
3. Players may snoop on the enemies channels but do not interfere with them.
4. The generals will be given the frequencies they can use. Each general will be issued a secret channel directly to the event organizer. This channel will be used to send classified info back to the generals.
Additional PaintballToGo Rules and notes
17. After elimination players must put on their barrel wrap as soon as possible, raise their marker in the air and walk back to their reinsertion point.
Medics are able to heal players on the field during day games. They must reach the player within one minute and wipe the paint from the player. The player is then a live player. Head shots are not able to be healed.
A Sniper is responsible for completing special duties given by the General.
A Demolitions Expert is responsible for destroying certain structures during missions.
Engineers are responsible for rebuilding blown structures.
< Manufactured anti-tank weapons that look like old and current issue will be allowed. We are not trying to deny new product lines the ability to be used in our series; we at least want them to look the part. They must however be able to leave a distinguishable mark on the new target system and a limit on the rounds must be honored.
If you have any questions on anti-tank weapons and if yours will be allowed please contact the coordinator of the Tour of Duty series, Bill Bailey at firstname.lastname@example.org He has final say on what will be allowed.
Grenades have no effect on a tank.
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